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Alexander (Alex) Naumov, (born 1969)
a Serbian computer scientist and computer chess programmer - author of the world class chess engine Naum [1] . Alex studied computer science at the University of Belgrade and moved to Canada in 1994, where he worked as C++ and Java developer. He wrote his first logical game as a teenager for Commodore 64, and the first game featuring alpha-beta algorithm in 1992. He started programming Naum in 2003, the first version for Palm handheld computers, later ported to x86 PCs, where Naum soon evolved to a top commercial chess engine [2] [3] .
Alexander Naumov [4]


Stefan Meyer-Kahlen, Elke van Vlierberghe, Alex Naumov, ..., Hartmut Metz, Lars Bremer, Chess960CWC 2008 [5] [6]

Open Source

Alexander Naumov on open source, reply to Tord Romstad after his announcement to release the source code of Glaurung 0.1.5. in 2004 [7] :
First of all, this post is not related to Glaurung, but to the idea of publishing the source code.

I strongly disagree with anyone publishing the source code. Winboard community mainly exists, because people enjoy running tournaments, and programmers enjoy competing in them. Publishing source code totally destroys competitive side of chess programming. I HATE Crafty, and I think it's doing a big damage to this community. You never know who stole code from it, and how much of some engine's code is stolen from Crafty.

There are probably many not so good programmers who reach the plato in their development, and then start 'borrowing' code from the open source programs, because it's the only way for them to increase the strength of their engine. What would be the purpose of publishing Glaurung's source. Crafty is already out there doing the damage.You think your code is easier to read. Great! It will help someone to steal it more easily.

If someone wants to check the basic idea's, there is TSCP. If someone wants to dig in deeper, there is Crafty. I don't think there is need for anything else. But I guess, as long as Crafty is out there, there is no reason why you shouldn't publish your own code. I just don't see the big reason for it.

Forum Posts

External Links


  1. ^ Naum chess engine
  2. ^ Chess Classic Mainz Category 29: The strongest chess tournament…ever! Livingston Chess960 computer chess world championship from chesstigers
  3. ^ LatestChess - News - Chess960 computer chess world championship: The strongest chess tournament ever July 23, 2008 from LatestChess - The Complete Chess Portal
  4. ^ from Mainz Chess Classic 2008: die vierte Livingston Chess960 Computer World Championship July 31, 2008, chesstigers.de (German)
  5. ^ Mainz Chess Classic 2008: die vierte Livingston Chess960 Computer World Championship July 31, 2008, chesstigers.de (German)
  6. ^ Rybka und Naum führen beim stärksten Turnier aller Zeiten by Eric van Reem, July 31, 2008, ChessBase News (German)
  7. ^ Re: Glaurung 0.1.5 source code by Naum, Winboard Forum, November 30, 2004

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