Real-time Ray Tracing through the Eyes of a Game Developer
Files for the RT07 talk 'Real-time Ray Tracing through the Eyes of a Game Developer':
Download the final paper
Download the presentation slides
Download the real-time demo
Download Arauna source code package (version: September 7th, 2007)
Instructions for the demo:
Press 'i' to start the spline fly-through
Press 'F9' to enable ambient occlusion
Press 'F8' to disable ambient occlusion
Press 'F1' for more onscreen information
The demo supports up to 8 cores. To change screen resolution and other settings, open the file 'scene.txt'.
Instructions for the source package:
The 'Debug' build is supposed to be compiled using the VS2005 compiler. The 'Draft' build requires a 9.x Intel compiler. The 'Release' build requires a 10.x Intel compiler.
Source code license: Free for non-commerical use.
Contact info: Jacco Bikker, firstname.lastname@example.org
To discuss RTRT matters, please visit the ompf forum.