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Games Documentation
Mac OS X offers game developers state-of-the-art audio, 2D and 3D graphics, networking capabilities, and human interface features.
Document Descriptions
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Title
Topic
Date
Quartz 2D Reference
(HTML)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
Graphics & Imaging
2003-05-15
Force Feedback
(HTML)
Describes the public interfaces to the Force Feedback implementation in Mac OS X, including support for plug-ins.
Human Interface Device & Force Feedback
2003-05-13
Apple Game Sprockets Legacy Reference
(HTML)
(PDF)
This document describes legacy Game Sprockets functions that are not supported in Carbon.
Carbon
2003-01-15
Carbon Porting Guide
(HTML)
(PDF)
A handbook for developers porting older Mac OS applications to Carbon.
Porting
2002-12-01
DNS Service Discovery API
(HTML)
(PDF)
Explains how to implement registration of network services for easy discovery by clients.
Networking
2002-12-01
Rendezvous Network Services
(HTML)
Explains how to use Apple's zero-configuration networking architecture in Cocoa applications.
Networking
2002-11-12
QuickTime Overview
(HTML)
Introduces the main concepts and services of QuickTime.
QuickTime
2002-09-17
OpenGL for Mac OS
(HTML)
Explains how to use Core OpenGL, Apple's implementation of the industry-standard 3D graphics software.
Graphics & Imaging
2002-08-01
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