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Blender Foundation


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Make the sources free
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Goal 3
Make Blender a better product, and promote free access to 3D technology in general

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Blender Raytracer Preview
Posted by: B@rt on Thursday, December 11, 2003 - 10:28 PM CET
Coding Believe it or not, but Ton has integrated the raytracer from Blender's predecessor, Traces into Blender. He said "the algorithm has been optimized and is now ten times faster. Combine that with a PC that's fourty times faster than in the early 1990's and raytracing is almost usable".

More info inside.


Scanline renderer
(click to enlarge)

Raytraced shadows & reflections
(click to enlarge)


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Topix Cloth and Flock Python plug-ins for Blender 2.3
Posted by: Tatsuya on Thursday, December 11, 2003 - 09:55 AM CET
Python and Blender Just after the good news for Blender Python developers, I would like to tell you that I have updated my Python plug-ins page for Blender 2.30. These have been published by NaN and I added some piece of code and re-compiled to make them work on new Python API on Blender. You can download the plug-ins with the sample blend file.

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Shuttleworth Foundation encourages Blender Python development
Posted by: B@rt on Wednesday, December 10, 2003 - 01:42 PM CET
General news The South African Shuttleworth Foundation is encouraging Open Source development by offering a bounty for certain projects. Blender's Python integration is one of them!

"Here are some software projects for which I'm prepared to pay a bounty. You'll have to
submit a proposal and some references, if you want an advance on the bounty. My budget
for these bounties in 2004 is USD 100,000. I'm open to proposals for projects that
will further the goals laid out below."

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Nurbana code donated to Blender
Posted by: B@rt on Tuesday, December 09, 2003 - 08:54 AM CET
Coding Justin Shumaker, the author of Nurbana, a free 3D Nurbs modeling tool, has posted the following announcement on his website:

Notice to all Nurbana users:

It has been my decision that the Nurbana source code will be incorporated into the open source 3D modeling package Blender available at the blender website. This marriage of codebases will allow Blender to benefit from a stronger NURBS codebase and allow Nurbana to exist in a more stable framework. No final date has been set when the next version of Blender will have the incorporated code, but several members of the Blender team are now in posession of the source code.

- Justin Shumaker

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Blender Advanced Guide
Posted by: ton on Monday, December 08, 2003 - 02:45 PM CET
Japanese Blender news Just got a copy in of the latest Japanese Blender book! It has been written by Tatsuya Nakamura, Hiroshi Saito and Shin'ichi Tasaki, all of NaN & Blender fame.
Browsing a book completely written in Japanese is just big fun. Thanks to the wealth of images in it, it's still quite clear what goes on here (for me!). The tutorials and gallery section contain great art work. All based at version 2.28, so still very much up to date.

Cover large
Inside preview 1
Inside preview 2

The official page for the book at the Ohmsha publisher site

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Blender 2.31a released
Posted by: ton on Saturday, November 29, 2003 - 08:04 PM CET
Blender Releases We proudly present the result of a month of work on feature fixes and bug hunting only. This was scheduled because of the previous 'preview' release, but mostly to get a stable release out to include on the manual 2.3 CDROM.

You can get a binary here!

Added note: As of tuesday 22:00 CET the link above points to 2.31a, with some minor but essential fixes: 2.31a change log

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Manual 2.3 pre-sales campaign
Posted by: ton on Friday, November 21, 2003 - 07:01 PM CET
Blender e-shop news Although design is still in progress, we expect to be able to ship the 2.3 manuals last week of december. It's almost 600 pages in size, printed in two colors, including 16 pages full color image gallery, and CDROM with example files, graphics and movies.
You can check it out at the e-shop here.

Pre-ordering will save you over 10 USD. But not only that; the first 250 orders will get the book signed with a personal message by me!

This also will be the official 2003 campaign to fill the gap in finances here... at least we need to sell 500 copies to pay for printing expenses and fees. Another 500 copies sold, before the end of the year, will enable us to close the books with a positive result.
Additionally, we then can even sponsor Elysiun hosting for another year, and hire expertise to do some essential maintenance work on blender.org.
That's why the thermometor came back, but now as a manualmeter. Let's make it a 1000 before santa!

-Ton-

Added note: the manual contents (text, screenshots) will be licensed as open content, available on the cdrom in the book, and handed over to the documentation board at blender.org to further integrate in our free documentation project.
The designed manual version will not be available as pdf or download until we get out of stock somewhere next year.

Added note 2: people seem to be really excited about this personal message and signature... so how will we verify this "first 250"?
-- End of december, I just start with first order, check if its paid, sign, and so on.
-- So all early orders have plenty of time to do the payment
-- BTW: orders of 2 manuals or more get one signed anyway!

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OpenGL troubleshooting
Posted by: ton on Thursday, November 20, 2003 - 03:44 PM CET
Coding With more and more people using Blender, we get into troubles with OpenGL again. Over half of the bug reports we receive are related to this.
It resembles the situation in NaN, where we had to invest in all types of gfx cards and build a testing farm. We could find a couple of situations to fix Blender, but mostly just had to add (temporal) patches for specific cards or drivers. And that while Blender only uses official calls from the early 1.1 OpenGL release.

For an open source organization we have to do this differently... a good start would be the following:

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2.30 follow up
Posted by: ton on Wednesday, November 12, 2003 - 01:49 PM CET
Opensource Blender The huge amount of reactions and website traffic after the 2.30 release surpassed all expectations... even with Slashdot not writing about it, traffic here went up 10 fold. You can imagine what happened when Slashdot finally posted their story... :)

Luckily thanks to the good care of our web admin team (thanks Tim, Hos, Bart, Sateh, Larstiq!) we could manage to survive it somewhat. And with Bart installing some of his famous blender.nl php hacks, the site now is more responsive than ever.

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Suzanne Awards 2003
Posted by: ton on Monday, November 03, 2003 - 07:19 PM CET
Blender Conference The audience has voted and the winners have been announced at the saturday Suzanne Award Ceremony! Look inside for more information.

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Manual campaign
manualmeter only


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    Past Articles
    Thursday, October 30
    ·Blender 2.30 preview released (71)
    ·Suzanne Award nominations (6)
    Sunday, October 26
    ·Blender conference 2003 schedule (5)
    ·Interview: garbager(the Out Of the Memory) (10)
    Wednesday, October 22
    ·Montreal Meeting (3)
    Saturday, October 18
    ·New Website: Gameblender.org (4)
    Wednesday, October 08
    ·New French community site : The Blender Clan (13)
    Friday, September 26
    ·Blender 2.28c update (38)
    Thursday, September 25
    ·The Old Treasure Chest (13)
    ·EU software patents limited (6)
     Older Articles