Multiple Arcade Machine Emulator

MAMEDev.org  


2006-05-13:
MAME 0.106 "Fighter's History" released! Windows binaries and sources available.


2006-04-04:
MAME 0.105 "Alpha MCU" released! Windows binaries and sources available. Updated Congo Bongo samples.


2006-02-05:
MAME 0.104 "9 years old" released! Windows binaries and sources available. 9 years ago today MAME 0.1 was released.


2005-12-30:
MAME 0.103 "Be attitude for gains" released! Windows binaries and sources available.


2005-11-14:
MAME 0.102 "Gradius 4" released! Windows binaries and sources available.


2005-10-09:
MAME 0.101 "Namco FL and DBZ VRVS" released! Windows binaries and sources available.


2005-09-17:
DOS binaries and sources available.


2005-09-14:
MAME 0.100 "Namco MCU sound breakthrough" released! Windows binaries and sources available.


2005-08-19:
DOS binaries and sources available.


2005-08-06:
MAME 0.99 "DECO 156" released! Windows binaries and sources available.


2005-07-10:
MAME 0.98 "Sega System 32 rewrite & Slipstream" released! Windows binaries and sources available.


Older news


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  Welcome
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On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word 'maim' in English, other languages may differ).

The first official release was MAME 0.1, which was released on the evening of February 5th, 1997. Using a modular and portable driver oriented architecture with an open source philosophy, it soon grew into immense proportions. The current version recognizes over six thousand ROM sets. Because MAME releases happen whenever they are ready, at one point the wait between new versions was almost 4 months. To help the agony of the users, a public beta system was used, with a beta release happening every 2-3 weeks on an average. However, now the beta designation has been removed in favor of a good old 0.xx version number. Also a work-in-progress -page exists, if you really want to know the latest information.

Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Aaron Giles is the current coordinator of the project.









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