CONSOLIDATED FINANCIAL STATEMENTS
April 27, 2017
Nintendo Co., Ltd.
11-1 Hokotate-cho, Kamitoba,
Minami-ku, Kyoto 601-8501
Japan
Consolidated Results for the Years Ended March 31, 2016 and 2017
(1) Consolidated operating results
(Amounts below one million yen are rounded down)
Net sales
Operating profit
Ordinary profit
million yen
%
million yen
%
million yen
%
million yen
%
Year ended March 31, 2017
Year ended March 31, 2016
[Note]
Percentages for net sales, operating profit etc. show increase (decrease) from the last fiscal year.
Profit per share
Return on equity
yen
% % %
Year ended March 31, 2017
Year ended March 31, 2016
(2) Consolidated financial positions
Total assets
Net assets
Capital adequacy
ratio
Net assets per
share
% yen
As of March 31, 2017
As of March 31, 2016
(3) Consolidated cash flows
Cash and cash
equivalents - ending
Year ended March 31, 2017
Year ended March 31, 2016
Dividends
Year-end
Annual
yen
yen
yen
%
%
Year ended Mar. 2016
Year ended Mar. 2017
Year ending Mar. 2018
(forecast)
million yen
51,654
18,019
69,518
1,296,902
-*
Dividend per share
150.00
(3.0)
Cash flows from
operating activities
(8.2)
504,459
853.87
137.40
1,468,978
million yen
1,160,901
55,190
million yen
million yen
million yen
1,250,972
End of 2nd quarter
430.00
430.00
120.00
30.00
Operating profit
to net sales
6.0
6.5
Cash flows from
financing activities
10,412.59
85.2
Ordinary profit
on total assets
89.5
9,662.73
19,101
-*
190.00
0.00
(14,435)
(2,996)
16,505
1.4
million yen
32,881
(10.7)
29,362
32.7
Dividends in total
(annual)
Dividend payout ratio
(consolidated basis)
Dividends on net assets
(consolidated basis)
8.5
50,364
28,790
521.5
(60.6)
102,574
4.3
million yen
258,095
330,974
489,095
Cash flows from
investing activities
(71,740)
50.4
50.7
Profit attributable
to owners of parent
109.2
1.5
74.9
(59.2)
3.6
2.2
[Note]
*Dividends are paid twice a year after the end of the second quarter and at the fiscal year-end based on profit levels achieved in each fiscal year as our basic policy.
As for the dividend forecast for the fiscal year ending March 31, 2018, only the annual dividend is described because the financial forecast for the year is prepared
only on a full fiscal year basis and the dividend cannot be separately forecasted between the interim and the fiscal year-end.
Nintendo Co., Ltd.
- 1 -
Consolidated Financial Forecast for the Fiscal Year Ending March 31, 2018
% % % %
yen
Year ending Mar. 2018
[Notes]
Percentages for net sales, operating profit etc. show increase (decrease) from previous period.
With respect to this forecast, please refer to page 4 for the forward-looking conditions and other related matters.
Others
(1) Changes for important subsidiaries during the fiscal year ended March 31, 2017
: Not applicable
(2) Changes in accounting procedures:
1)
Related to accounting standard revisions etc.
: Applicable
2)
Other changes
: Not applicable
3)
Changes in accounting estimates
: Not applicable
4)
Modified restatements
: Not applicable
[Notes] Detailed information is listed on page 13.
(3) Outstanding shares (common shares)
①
Number of shares outstanding (including treasury shares)
As of March 31, 2017 :
141,669,000 shares
As of March 31, 2016 :
141,669,000 shares
②
Number of treasury shares
As of March 31, 2017 :
21,541,341 shares
As of March 31, 2016 :
21,539,677 shares
③
Average number of shares
Year ended March 31, 2017 : 120,128,492 shares
Year ended March 31, 2016 : 120,125,446 shares
(Reference) Non-consolidated Results
Non-consolidated Results for the Years Ended March 31, 2016 and 2017
(1) Non-consolidated operating results
Net sales
Operating profit
Ordinary profit
Profit
million yen
%
million yen
%
million yen
%
million yen
%
Year ended March 31, 2017
Year ended March 31, 2016
[Note] Percentages for net sales, operating profit etc. show increase (decrease) from the last fiscal year.
Profit per share
yen
Year ended March 31, 2017
Year ended March 31, 2016
(2) Non-consolidated financial positions
Total assets
Net assets
Capital adequacy
ratio
Net assets per
share
% yen
As of March 31, 2017
As of March 31, 2016
60,000
45,000
-
121.4
37.60
(11.94)
379,992
750,000
363,383
53.3
65,000
Ordinary profit
Net sales
3.6
(25.9)
19,630
(7,631)
(4.4)
Operating profit
million yen
(5,304)
1,051,811
962,911
872,320
881,203
million yen
million yen
82.9
91.5
million yen
Profit per share
(56.1)
-
374.60
(89.1)
19.1
-
7,335.46
7,261.62
million yen
million yen
(84.5)
Profit attributable to
owners of parent
4,516
10,831
(1,434)
[Notes]
1. This earnings release report is not subject to audit procedures based on the Financial Instruments and Exchange Act.
2. Forecasts announced by the Company (Nintendo Co., Ltd.) referred to above were prepared based on management's assumptions with information available at
this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially
different from the forecasts (earnings forecast, dividend forecast, and other forecasts).
Nintendo Co., Ltd.
- 2 -
Description of Operating Results
1. Operating Results and Financial Positions for the Fiscal Year Ended March 31, 2017
Net cash provided by (used in) operating activities:
Net cash provided by (used in) investing activities:
Net cash provided by (used in) financing activities:
(2) Financial positions as of March 31, 2017
Total assets increased by 172.0 billion yen compared to the prior fiscal year-end to 1,468.9 billion yen mainly due to an increase in
cash and deposits as well as notes and accounts receivable-trade. Total liabilities increased by 82.0 billion yen compared to the prior
fiscal year-end to 218.0 billion yen mainly due to an increase in notes and accounts payable-trade. Net assets increased by 90.0 billion
yen compared to the prior fiscal year-end to 1,250.9 billion yen.
(3) Cash flows for the fiscal year ended March 31, 2017
The ending balance of “Cash and cash equivalents” (collectively, “Cash”) as of March 31, 2017 was 330.9 billion yen, with an
increase of 72.8 billion yen during the fiscal year. During the prior fiscal year, there was a decrease of 23.4 billion yen. Net increase
(decrease) of Cash and contributing factors during the fiscal year ended March 31, 2017 are as follows:
There were decreasing factors contributing to 114.7 billion yen of profit before income taxes such as a record of gain on sales of
short-term and long-term investment securities and an increase in notes and accounts receivable - trade. However, due to increasing
factors such as an increase in notes and accounts payable - trade, net cash resulted in an increase of 19.1 billion yen compared to an
increase of 55.1 billion yen during the prior year.
Net cash from investing activities increased by 69.5 billion yen compared to a decrease of 71.7 billion yen during the prior year
mainly due to proceeds from withdrawal of time deposits and sales and redemption of short-term and long-term investment securities
exceeding payments into time deposits and purchase of short-term and long-term investment securities.
Net cash from financing activities decreased by 14.4 billion yen compared to a decrease of 2.9 billion yen during the prior year
mainly due to payments of cash dividends.
(1) Operating results for the fiscal year ended March 31, 2017
Nintendo Switch, a new home console system that diversifies the ways you can play games, launched during this period on March 3
worldwide and is off to a promising start. In particular,
The Legend of Zelda: Breath of the Wild
has won immense popularity with
recorded sales of 2.76 million units (the total units sold including the Wii U version is 3.84 million units) and
1-2-Switch
has been
generating buzz. Both of these games were released at the same time as the hardware. The sales volume for hardware and software
during this period reached 2.74 million units and 5.46 million units respectively.
Sales volume for the Nintendo 3DS software also grew favorably. In addition to
Pokémon Sun and Pokémon Moon
, which released
worldwide in November and generated a tremendous amount of buzz with recorded sales of 15.44 million units,
Super Mario Maker for
Nintendo 3DS
sold 2.34 million units and
Kirby: Planet Robobot
sold 1.36 million units. The release of the smart device application
Pokémon GO
led to increased sales of software in the Pokémon series and drove the Nintendo 3DS family hardware sales growth
outside of Japan. The worldwide sales volume for the Nintendo 3DS hardware this period was 7.27 million units (7% increase on a
year-on-year basis), while the Nintendo 3DS software sales volume reached 55.08 million units (14% increase on a year-on-year basis).
For Wii U, while
The Legend of Zelda: Breath of the Wild
released worldwide in March and reached sales of 1.08 million units, the
Wii U software sales volume during this period was 14.8 million units (46% decrease on a year-on-year basis) and hardware sales were
in alignment with our expectations at the start of the fiscal year, decreasing to a sales volume of 760 thousand units (77% decrease on a
year-on-year basis).
On the smart device front, we released
Super Mario Run
, a new action game application featuring Mario, in December for the iOS
and March for the Android. This title elicited a fantastic response from consumers worldwide. Furthermore, we released
Fire Emblem
Heroes
, a full-fledged simulation RPG game application that can be enjoyed casually on smart devices, in February. The game is being
enjoyed by both long-time fans of the Fire Emblem series and consumers who have never played the series on dedicated video game
systems.
The Nintendo Entertainment System: NES Classic Edition also launched in Japan and overseas in November to widespread
popularity. Although the release of some new titles offering amiibo functionality restored some momentum, amiibo sales remained
limited to 9.1 million units for figure-type and 9.3 million units for card-type. In addition, there were relatively fewer offerings of
downloadable content during this period, so digital sales were also down to a large extent on the same period last year.
These factors resulted in an operating profit of 29.3 billion yen against net sales of 489.0 billion yen (of which 359.0 billion yen, or
73.4% of the total sales, were overseas sales). We have also included 20.2 billion yen share of profit of entities accounted for using the
equity method related to The Pokémon Company and other investments, resulting in an ordinary profit of 50.3 billion yen. In addition,
due to the sale of part of our equity in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain
on sales of investment securities totaling 64.5 billion yen as extraordinary income, meaning that the profit attributable to owners of
parent was 102.5 billion yen.
Nintendo Co., Ltd.
- 3 -
2. Outlook for the Fiscal Year Ending March 31, 2018
3. Basic Policy of Profit Distribution and Dividends
It is the Company’s basic policy to internally provide the capital necessary to fund future growth, including capital investments, and
to maintain a strong and liquid financial position in preparation for changes in the business environment and intensified competition. As
for direct profit returns to our shareholders, dividends are paid based on profit levels achieved in each fiscal period.
The annual dividend per share will be established at the higher of the amount calculated by dividing 33% of consolidated operating
profit by the total number of outstanding shares, excluding treasury shares, as of the end of the fiscal year rounded up to the 10 yen digit,
and the amount calculated based on the 50% consolidated profit standard rounded up to the 10 yen digit.
The end of 2nd quarter (interim) dividend per share is calculated by dividing 33% of consolidated operating profit by the total number
of outstanding shares, excluding treasury shares, as of the end of the six-month period rounded up to the 10 yen digit.
As a result, the dividend for the fiscal year ended March 31, 2017 has been established at 430 yen (interim: no dividend, year-end:
430 yen) and dividend for fiscal year ending March 31, 2018 will be 190 yen if earnings are in line with the financial forecast herein.
The end of 2nd quarter dividends are yet to be determined as there are no interim financial forecasts, but there are no changes to our
dividend policy.
Retained earnings are maintained for effective use in research of new technology and development of new products and services,
capital investments and securing materials, enhancement of selling power including advertisements, strengthening of network
infrastructure, and treasury share buyback whenever deemed appropriate.
[Note] Forecasts announced by the Company referred to above were prepared based on management's assumptions with information
available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may
cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts).
Regarding Nintendo Switch, we will maintain buzz about
The Legend of Zelda: Breath of the Wild
and
1-2-Switch
, which are off to a
phenomenal start, and release
Mario Kart 8 Deluxe
in April and
ARMS
in June worldwide. We will release
Splatoon 2
in July.
Splatoon
2
exemplifies the concept of Nintendo Switch, enabling consumers to play anywhere, anytime, and with anyone, and will bring
competition between consumers to new levels of excitement. In addition, we will maintain favorable conditions surrounding Nintendo
Switch by providing a continuous stream of appealing third-party titles across varying genres. We aim to stimulate the platform and
expand sales going into the holiday season this year.
Total sales volume for the Nintendo 3DS hardware worldwide has surpassed 66 million units and it has developed into a platform that
we can rely on for software sales.
We will release
Fire Emblem Echoes: Shadows of Valentia
overseas in May (April in Japan) and plan to release
Ever Oasis
and
Hey!
Pikmin
in June and July. Furthermore, this year is Kirby’s 25th anniversary, so we are planning to release downloadable titles and a
new multiplayer action game for Nintendo 3DS. Third-party developers have also announced major titles for Nintendo 3DS. During
this period we will continue striving to maintain the momentum of the platform and to reach a broader audience, including females and
children, across the world.
In the smart-device business, we released three game applications during this period, each with different playstyles and profit models.
We were able to present opportunities for consumers who had never played Nintendo games before and those who live in regions we
had previously been unable to reach to experience Nintendo’s intellectual property (Nintendo IP) and the different worlds featured in
Nintendo games. Going forward we will endeavor to expand our smart-device business by making use of the experience we have
gained so far to provide new game applications, while also focusing on continued operations for our released applications so that
consumers can enjoy playing them for a long time.
Based on these efforts, we project a net sales of 750.0 billion yen, an operating profit of 65.0 billion yen, an ordinary profit of 60.0
billion yen and a net profit attributable to owners of parent of 45.0 billion yen. Unit sales of the major products used for the forecast are
listed on page 15 under the heading of “(4) Consolidated sales units, number of new titles, and sales units forecast" in the "Others"
section. Exchange rate assumptions for the major currencies used for the forecasts are 105 yen per US dollar and 115 yen per euro.
Nintendo Co., Ltd.
- 4 -
Management Policy
1. Basic Management Policy
2. Targeted Management Index
3. Mid to Long-Term Corporate Business Strategy and Issues to Address
Basic Policy on the Selection of Accounting Standards
Nintendo strives to create new and unique forms of entertainment while maintaining a robust business structure. Nintendo places the
highest emphasis on providing consumers with innovative entertainment that has never been experienced.
With the belief in our mission to put smiles on people's faces around the world through products and services, our company group will
focus on expanding the population that can experience Nintendo IP by offering products that can be enjoyed by everyone regardless of
age, gender or gaming experience.
In accordance with our basic strategy, we will drive continual growth for Nintendo by expanding the dedicated video game business
and establishing the smart-device business. For our dedicated video game business, our unique hardware-software integrated business
with focus on software will continue to constitute the core business for Nintendo and we will actively seek to invest resources in our
Nintendo-specific platform business. In order to expand the scope of our business, we will seek to strengthen our business foundation,
generate synergy with our dedicated video game business and maximize business for Nintendo as a whole by building our smart-device
business into one of our major pillars of profit.
In addition to our gaming business, we are also making active use of Nintendo IP by providing theme park attractions using our
characters, showing off our characters through video content and merchandising, and in collaborations with our partner companies.
Through these efforts, we are hoping to pursue every business possibility and add value to our company by actively offering Nintendo
IP in a variety of different ways so that not only current players of our video games but all consumers - including those who used to
play our games but currently do not and even those who have never played our video games before - can experience Nintendo IP.
We will continue to flexibly transform ourselves by adapting to changing times while constantly valuing the spirit of originality based
on the belief that the "true value of entertainment lies in its uniqueness" - and will endeavor to continue providing products and services
that people will be surprised and delighted by.
It is essential for us to provide new and entertaining products and services consistently. Upon accomplishing this, Nintendo aims to
improve its corporate value by sustaining robust growth and increasing profit. Because Nintendo deals with entertainment products,
which by nature hold many uncertainties in terms of their research & development, and operates in a market which involves intense
competition, flexible business decisions are made without being constrained by any specific management index.
Nintendo is preparing for mandatory International Financial Reporting Standards adoption by attending seminars held by outside
agencies to collect information, and conducting a deliberation on its adoption. However, the effective date has not been determined.
Nintendo Co., Ltd.
- 5 -
Consolidated Balance Sheets
million yen
(Assets)
Current assets
Cash and deposits
Notes and accounts receivable-trade
Securities
Inventories
Deferred tax assets
Other
Allowance for doubtful accounts
Total current assets
Non-current assets
Property, plant and equipment
Buildings and structures, net
Machinery, equipment and vehicles, net
Tools, furniture and fixtures, net
Land
Construction in progress
Total property, plant and equipment
Intangible assets
Software
Other
Investments and other assets
Investment securities
Deferred tax assets
Net defined benefit asset
Other
Allowance for doubtful accounts
Total investments and other assets
Total non-current assets
Total assets
12,825
3,791
4,313
42,553
42,133
309
3
As of March 31, 2017
106,054
6,597
332
40,433
283,307
Total intangible assets
178,037
228,851
9,977
Description
38,731
As of March 31, 2016
570,448
662,763
39,129
338,892
26,401
49,535
(369)
(379)
1,021,135
1,140,742
39,977
38,707
1,120
1,400
87,752
86,558
9,408
9,942
568
2,882
125,774
157,963
32,195
49,453
12,974
13,753
7,092
(0)
(0)
328,235
7,680
1,296,902
1,468,978
275,766
Nintendo Co., Ltd.
- 6 -
million yen
(Liabilities)
Current liabilities
Notes and accounts payable-trade
Income taxes payable
Provision for bonuses
Other
Total current liabilities
Non-current liabilities
Net defined benefit liability
Other
Total non-current liabilities
Total liabilities
(Net assets)
Shareholders' equity
Capital stock
Capital surplus
Retained earnings
Treasury shares
Total shareholders' equity
Accumulated other comprehensive income
Valuation difference on available-for-sale securities
Foreign currency translation adjustment
Total accumulated other comprehensive income
Non-controlling interests
Total net assets
Total liabilities and net assets
As of March 31, 2017
14,017
14,650
104,181
Description
As of March 31, 2016
31,857
1,878
11,267
2,294
2,341
62,407
66,319
184,109
98,437
23,546
19,245
33,895
136,001
218,005
37,563
10,065
13,256
13,256
10,065
1,489,518
(250,563)
(250,601)
1,401,359
1,262,239
11,909
18,913
1,174,118
(30,312)
(13,341)
(11,399)
(25,250)
132
1,160,901
1,250,972
124
1,296,902
1,468,978
Nintendo Co., Ltd.
- 7 -
Consolidated Statements of Income
million yen
Net sales
Cost of sales
Gross profit
Operating profit
Non-operating income
Interest income
Share of profit of entities accounted for using equity method
Other
Total non-operating income
Non-operating expenses
Sales discounts
Loss on redemption of securities
Foreign exchange losses
Total non-operating expenses
Extraordinary income
Gain on sales of non-current assets
Gain on sales of investment securities
Total extraordinary income
Extraordinary losses
Loss on disposal of non-current assets
Restructuring loss
Total extraordinary losses
Profit before income taxes
Total income taxes
Year ended March 31, 2017
Year ended March 31, 2016
18,356
5,256
50,364
Description
504,459
489,095
283,494
290,197
198,898
Selling, general and administrative expenses
188,083
169,535
220,965
32,881
29,362
4,693
6,237
7,970
2,083
14,550
28,593
106
3
-
2,199
Other
178
131
18,641
7,591
Ordinary profit
28,790
407
64,775
351
328
1,130
80
1,482
409
27,715
114,730
Income taxes-current
2,482
8
25,331
Income taxes-deferred
8,714
(13,183)
11,197
12,147
Profit
16,518
102,582
102,574
Profit attributable to non-controlling interests
13
Profit attributable to owners of parent
16,505
9
185
398
64,589
1,887
20,271
Nintendo Co., Ltd.
- 8 -
Consolidated Statements of Comprehensive Income
million yen
Other comprehensive income
Valuation difference on available-for-sale securities
Foreign currency translation adjustment
Total other comprehensive income
Comprehensive income
(Comprehensive income attributable to)
Comprehensive income attributable to owners of parent
Comprehensive income attributable to non-controlling interests
102,582
Year ended March 31, 2016
Year ended March 31, 2017
Description
Profit
16,518
(4,663)
Share of other comprehensive income of entities
accounted for using equity method
(97)
104,525
7,147
(5,916)
104,517
711
(15,446)
1,942
(3,689)
(20,208)
(3,703)
13
8
Nintendo Co., Ltd.
- 9 -
Consolidated Statements of Changes in Equity
Year ended March 31, 2016 (April 1, 2015 - March 31, 2016)
million yen
Shareholders' equity
Balance as of April 1, 2015
Changes of items during period
Dividends from surplus
Profit attributable to owners of parent
Purchase of treasury shares
Disposal of treasury shares
Total changes of items during period
Balance as of March 31, 2016
Balance as of April 1, 2015
Changes of items during period
Dividends from surplus
Profit attributable to owners of parent
Purchase of treasury shares
Disposal of treasury shares
Total changes of items during period
Balance as of March 31, 2016
Capital stock
Capital surplus
Retained
earnings
Treasury shares
Total
shareholders'
equity
10,065
11,734
1,409,764
(270,986)
1,160,578
-
-
(24,910)
-
(24,910)
-
-
16,505
-
16,505
-
-
-
(42)
(42)
-
1,522
-
20,465
21,987
Net changes of items
other than shareholders' equity
-
-
-
-
-
-
1,522
(8,405)
20,422
13,539
10,065
13,256
1,401,359
(250,563)
1,174,118
Accumulated other comprehensive income
Non-controlling
interests
Total
net assets
Valuation
difference
on available-for-
sale securities
Foreign currency
translation
adjustment
Total accumulated
other
comprehensive
income
16,671
(9,804)
6,866
110
1,167,556
-
-
-
-
(24,910)
-
-
-
-
16,505
-
-
-
-
(42)
-
-
-
-
21,987
Net changes of items
other than shareholders' equity
(4,761)
(15,446)
(20,208)
13
(20,194)
(4,761)
(15,446)
(20,208)
13
(6,655)
11,909
(25,250)
(13,341)
124
1,160,901
Nintendo Co., Ltd.
- 10 -
Consolidated Statements of Changes in Equity
Year ended March 31, 2017 (April 1, 2016 - March 31, 2017)
million yen
Shareholders' equity
Balance as of April 1, 2016
Changes of items during period
Dividends from surplus
Profit attributable to owners of parent
Purchase of treasury shares
Disposal of treasury shares
Total changes of items during period
Balance as of March 31, 2017
Balance as of April 1, 2016
Changes of items during period
Dividends from surplus
Profit attributable to owners of parent
Purchase of treasury shares
Disposal of treasury shares
Total changes of items during period
Balance as of March 31, 2017
18,913
Valuation
difference
on available-for-
sale securities
Foreign currency
translation
adjustment
7,004
11,909
(25,250)
(5,061)
(30,312)
-
-
Total
shareholders'
equity
1,401,359
(250,563)
1,174,118
Retained
earnings
-
-
Treasury shares
Capital stock
Capital surplus
10,065
13,256
(14,415)
-
-
-
(14,415)
-
102,574
102,574
Total accumulated
other
comprehensive
income
(13,341)
Accumulated other comprehensive income
-
-
-
88,159
1,489,518
-
-
-
-
10,065
-
-
-
(5,061)
-
-
1,942
7,004
-
-
-
-
-
Net changes of items
other than shareholders' equity
Non-controlling
interests
Net changes of items
other than shareholders' equity
-
-
-
-
13,256
-
1,160,901
-
(38)
-
(38)
-
-
88,121
(38)
1,250,972
132
(11,399)
1,262,239
(250,601)
8
124
-
Total
net assets
1,950
(14,415)
102,574
(38)
-
1,942
90,071
8
-
-
Nintendo Co., Ltd.
- 11 -
Consolidated Statements of Cash Flows
million yen
Cash flows from operating activities
Depreciation
Increase (decrease) in allowance for doubtful accounts
Interest and dividend income
Foreign exchange losses (gains)
Loss (gain) on sales of short-term and long-term investment securities
Share of (profit) loss of entities accounted for using equity method
Decrease (increase) in notes and accounts receivable-trade
Decrease (increase) in inventories
Increase (decrease) in notes and accounts payable-trade
Increase (decrease) in accrued consumption taxes
Other, net
Interest and dividends income received
Interest expenses paid
Income taxes (paid) refund
Net cash provided by (used in) operating activities
Cash flows from investing activities
Payments into time deposits
Proceeds from withdrawal of time deposits
Purchase of short-term and long-term investment securities
Other, net
Net cash provided by (used in) investing activities
Cash flows from financing activities
Cash dividends paid
Purchase of treasury shares
Proceeds from sales of treasury shares
Other, net
Net cash provided by (used in) financing activities
Net increase (decrease) in cash and cash equivalents
Cash and cash equivalents at beginning of period
Cash and cash equivalents at end of period
-
Year Ended March 31, 2016
Year Ended March 31, 2017
34,501
(55)
Description
(5,134)
(707)
114,730
8,366
Proceeds from sales and redemption of short-term
and long-term investment securities
14,527
(64,617)
6,066
(680,408)
(5,355)
1,019,443
659,857
66,097
(20,271)
Sub-total
(7,992)
804,571
69,518
5,963
(1,306)
(14,435)
(71,740)
6,332
330,974
72,878
258,095
(3,898)
19,101
(12)
(24,929)
(674,717)
1,574
(12)
(14,384)
(374)
(537,674)
(10,458)
281,539
(23,443)
55,190
(4,670)
(1,072,852)
(16,869)
(0)
(2,996)
Effect of exchange rate change on cash and cash equivalents
258,095
21,987
Profit before income taxes
27,715
9,139
(1,887)
15,444
Increase (decrease) in net defined benefit liability
(155)
51,528
(439)
(65,706)
23
544
(16,680)
(1)
1,212
9,231
29,451
500,936
(4,053)
Purchase of property, plant and equipment and intangible assets
Proceeds from sales of property, plant and equipment and intangible assets
(42)
(38)
(6,904)
(21,556)
(95)
Nintendo Co., Ltd.
- 12 -
Notes Pertaining to Consolidated Financial Statements
Changes in accounting procedures
Additional Information
(Consolidated balance sheets information)
million yen
million yen
As of March 31, 2016
As of March 31, 2017
(Consolidated statements of cash flows information)
million yen
million yen
Cash and deposits
Cash and cash equivalents
258,095
330,974
Notes pertaining to consolidated balance sheets and statements of cash flows
Accumulated depreciation
Time deposits with maturities of
more than three months
67,257
67,211
Short-term investments with an original
maturity of three months or less
Application of accounting standard for business
"Cash and cash equivalents at end of period" were reconciled to "Cash and deposits"
in the accompanying consolidated balance sheets as of March 31, 2016 and 2017 as follows:
(335,174)
22,821
(362,801)
31,011
Year ended
March 31, 2016
Year ended
March 31, 2017
570,448
662,763
Effective beginning the fiscal year ended March 31, 2017, Nintendo has adopted the "Revised Implementation
Guidance on Recoverability of Deferred Tax Assets (ASBJ Guidance No.26 of March 28, 2016)."
Effective beginning the fiscal year ended March 31, 2017, Nintendo has adopted the "Practical Solution on
Accounting for Changes in Depreciation Method related to the 2016 Tax Law Changes (PITF No.32 of June 17,
2016)," following the revision of the Corporation Tax Act. Accordingly, the depreciation method of structures and
facilities attached to buildings acquired on and after April 1, 2016 was changed from declining-balance method to
straight-line method.
There is a minimal impact on the consolidated financial statements for the fiscal year ended March 31, 2017.
Nintendo Co., Ltd.
- 13 -
Others
(1)Consolidated sales information
Dedicated video game platform (*1)
of which Nintendo 3DS platform
of which Wii U platform
of which Nintendo Switch platform
of which the others (*2)
Smart devices, IP related income, etc. (*3)
Playing cards, etc.
Dedicated video game platform (*1)
of which Nintendo 3DS platform
of which Wii U platform
of which Nintendo Switch platform
of which the others (*2)
Smart devices, IP related income, etc. (*3)
Playing cards, etc.
[Note] Download sales:
Year ended March 31, 2016: 43.9 billion yen Year ended March 31, 2017: 32.5 billion yen
*1
*2 Includes amiibo, Virtual Console and platforms other than Nintendo 3DS, Wii U or Nintendo Switch.
*3 Includes income from smart-device content and royalty income.
(2)Other consolidated information
Average exchange rates
1 USD =
1 Euro =
Consolidated net sales in U.S. dollars
Consolidated net sales in Euros
Non-consolidated purchases in U.S. dollars
USD
Accounts receivable-trade
Accounts payable-trade
Loans payable to subsidiaries
Euro
Accounts receivable-trade
135,461
225,837
126,916
16,243
504,459
1,623
3,513
489
107
5,734
792
744
33
7
1,577
-
-
-
-
-
11,251
30,918
17,543
3,185
62,899
86,537
61,391
8,743
235,885
42,852
489,095
133,046
221,579
126,394
16,128
497,147
203,954
129,455
25,671
Total
463,131
247,949
64,383
110,951
39,846
24,250
9,345
2,353
766
901
42
-
1,456
52,415
29,186
7,712
17,877
9,646
2,127
117,458
71,999
13,627
21,637
10,194
127,060
24,904
11,785
770
130,014
Total
79,212
104,122
47,459
4,198
91,983
Total
Total
31,431
193,707
Year ended
March 31, 2016
Japan
The Americas
Europe
Other
198,362
Year ended
March 31, 2017
Japan
The Americas
Europe
Other
1,714
70,359
13,607
17,867
1 Euro=
115.00 yen
1 USD=
112.68 yen
1 Euro=
127.70 yen
1 Euro=
119.79 yen
1 USD=
112.19 yen
495
333
300
531
111
6,180
2,181
132.58 yen
-
665
1.5 billion
120.14 yen
1.7 billion
Balance
0.9 billion
2,196
1.7 billion
1.0 billion
-
1 USD=
105.00 yen
149
As of March 31, 2016
As of March 31, 2017
66
105.00 yen
As of March 31, 2018
million U.S. dollars/euros
-
-
118.79 yen
million yen
10,414
Year ended March 31, 2016
10,000
115.00 yen
48,726
6,000
65,000
65,000
-
108.38 yen
Year ending March 31, 2018
(Forecast)
million yen
Number of employees (at year-end)
Advertising expenses
Depreciation of property, plant and equipment
Research and development expenses
15,158
5,543
59,197
Each platform includes hardware, software (including downloadable versions of packaged software, download-only
software and extra content) and accessories.
5,166
Capital investments
Year ended March 31, 2017
Cash and deposits
69,066
46,636
5,064
Balance
1.1 billion
(3)Balance of major assets and liabilities in foreign currencies
(non-consolidated)
500
Cash and deposits
Exchange rate
Exchange rate
Estimated exchange rate
Nintendo Co., Ltd.
- 14 -
(4) Consolidated sales units, number of new titles, and sales units forecast
Sales Units in Ten Thousands
Number of New Titles Released
Actual
Actual
Life-to-date
Forecast
Apr. '15-Mar. '16
Apr. '16-Mar. '17
Mar. '17
Nintendo 3DS
Hardware
Japan
The Americas
Other
Total
of which Nintendo 3DS XL
Japan
The Americas
Other
Total
of which Nintendo 2DS
Japan
The Americas
Other
Total
of which New Nintendo 3DS
Japan
The Americas
Other
Total
of which New Nintendo 3DS XL
Japan
The Americas
Other
Total
Software
Japan
The Americas
Other
Total
New titles
Japan
The Americas
Other
Wii U
Hardware
Japan
The Americas
Other
Total
Software
Japan
The Americas
Other
Total
New titles
Japan
The Americas
Other
Nintendo Switch
Hardware
Japan
The Americas
Other
Total
Software
Japan
The Americas
Other
Total
New titles
Japan
The Americas
Other
[Notes]
1
2
Each title available in both packaged and downloadable versions is counted as one new title.
3
Actual software sales units for each platform include the quantity bundled with hardware.
4
Forecasted software sales units for each platform do not include the quantity bundled with hardware.
Apr. '17-Mar. '18
236 199
2,331
225 255
2,232
218 273
2,050
679 727
6,612
600
45 12
116
11 40
50
47 13
83
103 65
249
158 138
430
141 139
347
85 125
255
384 402
1,032
2,034 1,784
12,343
1,487 1,905
11,070
1,331 1,820
9,512
4,852 5,508
32,925
4,000
94 71
605
60 39
449
67 35
496
80
20 334
154 29
649
91 26
374
326 76 1,356
-
453 186
1,535
1,479 778
5,416
805 516
2,934
2,736 1,480
9,885
300
22 10
112
31 16
166
30 14
154
274 1,000
- 60
60
- 120
120
- 286
286
- 94
94
-
- 171
171
- 546
546
3,500
- 9
9
- 10
10
Software sales units include both packaged and downloadable versions of software.
3 (0)
704
28 (0)
663
45 77
299
20 6
596
51 6 1,964
- 9
9
10 49
59
- 89
89
274
62 124
384
117 249
742
Nintendo Co., Ltd.
- 15 -